The Weather Deck Breakdown

Cards Usage Statistic

Main Deck

Dimension Shifter
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Kurikara Divincarnate
Kurikara Divincarnate
Kurikara Divincarnate
FIRE 1
Kurikara Divincarnate
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

The Weather Painter Cloud
The Weather Painter Cloud
The Weather Painter Cloud
WIND 3
The Weather Painter Cloud
  • ATK:

  • 1500

  • DEF:

  • 1000


If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

The Weather Painter Rain
The Weather Painter Rain
The Weather Painter Rain
WATER 3
The Weather Painter Rain
  • ATK:

  • 1200

  • DEF:

  • 1400


If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

The Weather Painter Snow
The Weather Painter Snow
The Weather Painter Snow
EARTH 3
The Weather Painter Snow
  • ATK:

  • 0

  • DEF:

  • 2200


When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

The Weather Painter Thunder
The Weather Painter Thunder
The Weather Painter Thunder
LIGHT 3
The Weather Painter Thunder
  • ATK:

  • 1700

  • DEF:

  • 0


You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Yamatako Orochi
Yamatako Orochi
Yamatako Orochi
WATER 1
Yamatako Orochi
  • ATK:

  • 0

  • DEF:

  • 800


This card on the field can be treated as a Level 8 monster when used for a Synchro Summon. A Synchro Monster that used this card as material gains this effect based on its original Level. ● 8 or lower: Gains 800 ATK/DEF. ● 9 or higher: If this card attacks a Defense Position monster, inflict piercing battle damage.

Dimensional Fissure
Dimensional Fissure
Dimensional Fissure
Spell Continuous
Dimensional Fissure

    Any monster sent to the Graveyard is banished instead.

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Piri Reis Map
      Piri Reis Map
      Piri Reis Map
      Spell Normal
      Piri Reis Map

        At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.

        Pot of Extravagance
        Pot of Extravagance
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



          Tag(s):

          Pot of Prosperity
          Pot of Prosperity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



            Tag(s):

            Swords of Concealing Light
            Swords of Concealing Light
            Swords of Concealing Light
            Spell Continuous
            Swords of Concealing Light

              Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.

              Terraforming
              Terraforming
              Terraforming
              Spell Normal
              Terraforming

                Add 1 Field Spell from your Deck to your hand.



                Tag(s):

                The Weather Cloudy Canvas
                The Weather Cloudy Canvas
                The Weather Cloudy Canvas
                Spell Continuous
                The Weather Cloudy Canvas

                  "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas".

                  The Weather Forecast
                  The Weather Forecast
                  The Weather Forecast
                  Spell Field
                  The Weather Forecast

                    When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use each of the following effects of "The Weather Forecast" once per turn. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. You can only activate 1 "The Weather Forecast" per turn.

                    The Weather Rainy Canvas
                    The Weather Rainy Canvas
                    The Weather Rainy Canvas
                    Spell Continuous
                    The Weather Rainy Canvas

                      "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand. You can only control 1 "The Weather Rainy Canvas".

                      The Weather Snowy Canvas
                      The Weather Snowy Canvas
                      The Weather Snowy Canvas
                      Spell Continuous
                      The Weather Snowy Canvas

                        "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas".

                        Drowning Mirror Force
                        Drowning Mirror Force
                        Drowning Mirror Force
                        Trap Normal
                        Drowning Mirror Force

                          When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.

                          Lose 1 Turn
                          Lose 1 Turn
                          Lose 1 Turn
                          Trap Continuous
                          Lose 1 Turn

                            Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.

                            Miraculous Descent
                            Miraculous Descent
                            Miraculous Descent
                            Trap Continuous
                            Miraculous Descent

                              Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

                              Rivalry of Warlords
                              Rivalry of Warlords
                              Rivalry of Warlords
                              Trap Continuous
                              Rivalry of Warlords

                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                                Skill Drain
                                Skill Drain
                                Skill Drain
                                Trap Continuous
                                Skill Drain

                                  Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                  The Weather Rainbowed Canvas
                                  The Weather Rainbowed Canvas
                                  The Weather Rainbowed Canvas
                                  Trap Continuous
                                  The Weather Rainbowed Canvas

                                    You can only control 1 "The Weather Rainbowed Canvas". "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 "The Weather" monster with a different name from your Deck, also you cannot Special Summon other monsters from the Deck for the rest of this turn.

                                    The Weather Thundery Canvas
                                    The Weather Thundery Canvas
                                    The Weather Thundery Canvas
                                    Trap Continuous
                                    The Weather Thundery Canvas

                                      "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas".

                                      Extra Deck

                                      Accesscode Talker
                                      Accesscode Talker
                                      Accesscode Talker
                                      DARK
                                      Accesscode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Bottom

                                      Right


                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                      Tag(s):

                                      The Weather Painter Moonbow
                                      The Weather Painter Moonbow
                                      The Weather Painter Moonbow
                                      DARK
                                      The Weather Painter Moonbow
                                      • ATK:

                                      • 2400

                                      • LINK-3

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      3 "The Weather" monsters If this card is Link Summoned: You can Special Summon 1 of your banished "The Weather" monsters. If this Link Summoned card is destroyed: You can Special Summon 1 "The Weather Painter Rainbow" from your Extra Deck. "The Weather" Effect Monsters this card points to gain the following effect. ● (Quick Effect): You can banish this card, then target 1 monster your opponent controls; banish it until the Standby Phase of the next turn.

                                      The Weather Painter Rainbow
                                      The Weather Painter Rainbow
                                      The Weather Painter Rainbow
                                      LIGHT
                                      The Weather Painter Rainbow
                                      • ATK:

                                      • 2400

                                      • LINK-3

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      3 "The Weather" monsters When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect. ● When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.

                                      Underworld Goddess of the Closed World
                                      Underworld Goddess of the Closed World
                                      Underworld Goddess of the Closed World
                                      LIGHT
                                      Underworld Goddess of the Closed World
                                      • ATK:

                                      • 3000

                                      • LINK-5

                                      Link Arrow:

                                      Bottom

                                      Bottom-Right

                                      Right

                                      Top-Right

                                      Top


                                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                                      Herald of the Arc Light
                                      Herald of the Arc Light
                                      Herald of the Arc Light
                                      LIGHT 4
                                      Herald of the Arc Light
                                      • ATK:

                                      • 600

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                                      Psychic End Punisher
                                      Psychic End Punisher
                                      Psychic End Punisher
                                      LIGHT 11
                                      Psychic End Punisher
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 3500


                                      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                      Tag(s):

                                      Downerd Magician
                                      Downerd Magician
                                      Downerd Magician
                                      DARK
                                      Downerd Magician
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 200


                                      2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                                      Number 47: Nightmare Shark
                                      Number 47: Nightmare Shark
                                      Number 47: Nightmare Shark
                                      WATER
                                      Number 47: Nightmare Shark
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2000


                                      2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

                                      The Phantom Knights of Break Sword
                                      The Phantom Knights of Break Sword
                                      The Phantom Knights of Break Sword
                                      DARK
                                      The Phantom Knights of Break Sword
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1000


                                      2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

                                      Main: 55 Extra: 15

                                      1 cardHerald of Green Light 1 cardHerald of Green Light
                                      Herald of Green Light
                                      LIGHT 2
                                      Herald of Green Light
                                      • ATK:

                                      • 300

                                      • DEF:

                                      • 500


                                      When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


                                      1 cardHerald of Purple Light 1 cardHerald of Purple Light
                                      Herald of Purple Light
                                      LIGHT 2
                                      Herald of Purple Light
                                      • ATK:

                                      • 300

                                      • DEF:

                                      • 500


                                      When your opponent activates a Trap Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


                                      3 cardMetaltron XII, the True Dracombatant 3 cardMetaltron XII, the True Dracombatant
                                      Metaltron XII, the True Dracombatant
                                      LIGHT 9
                                      Metaltron XII, the True Dracombatant
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck.


                                      1 cardThe Weather Painter Aurora 1 cardThe Weather Painter Aurora
                                      The Weather Painter Aurora
                                      DARK 6
                                      The Weather Painter Aurora
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 2000


                                      When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target "The Weather" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                                      3 cardThe Weather Painter Cloud 3 cardThe Weather Painter Cloud
                                      The Weather Painter Cloud
                                      WIND 3
                                      The Weather Painter Cloud
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1000


                                      If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                                      1 cardThe Weather Painter Rain 1 cardThe Weather Painter Rain
                                      The Weather Painter Rain
                                      WATER 3
                                      The Weather Painter Rain
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 1400


                                      If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                                      3 cardThe Weather Painter Snow 3 cardThe Weather Painter Snow
                                      The Weather Painter Snow
                                      EARTH 3
                                      The Weather Painter Snow
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2200


                                      When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                                      1 cardThe Weather Painter Sun 1 cardThe Weather Painter Sun
                                      The Weather Painter Sun
                                      FIRE 3
                                      The Weather Painter Sun
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 400


                                      If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                                      3 cardThe Weather Painter Thunder 3 cardThe Weather Painter Thunder
                                      The Weather Painter Thunder
                                      LIGHT 3
                                      The Weather Painter Thunder
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 0


                                      You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                                      3 cardEffect Veiler 3 cardEffect Veiler
                                      Effect Veiler
                                      LIGHT 1
                                      Effect Veiler
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                      3 cardHerald of Orange Light
                                      3 cardHerald of Orange Light
                                      Herald of Orange Light
                                      LIGHT 2
                                      Herald of Orange Light
                                      • ATK:

                                      • 300

                                      • DEF:

                                      • 500


                                      When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.




                                      Tag(s):

                                      3 cardCosmic Cyclone 3 cardCosmic Cyclone
                                      Cosmic Cyclone
                                      Spell Quick
                                      Cosmic Cyclone

                                        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                        3 cardDimensional Fissure 3 cardDimensional Fissure
                                        Dimensional Fissure
                                        Spell Continuous
                                        Dimensional Fissure

                                          Any monster sent to the Graveyard is banished instead.


                                          1 cardHarpie's Feather Duster
                                          1 cardHarpie's Feather Duster
                                          Harpie's Feather Duster
                                          Spell Normal
                                          Harpie's Feather Duster

                                            Destroy all Spell and Trap Cards your opponent controls.




                                            Tag(s):

                                            3 cardSmall World 3 cardSmall World
                                            Small World
                                            Spell Normal
                                            Small World

                                              Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                              1 cardTerraforming
                                              1 cardTerraforming
                                              Terraforming
                                              Spell Normal
                                              Terraforming

                                                Add 1 Field Spell from your Deck to your hand.




                                                Tag(s):

                                                3 cardThe Weather Forecast 3 cardThe Weather Forecast
                                                The Weather Forecast
                                                Spell Field
                                                The Weather Forecast

                                                  When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use each of the following effects of "The Weather Forecast" once per turn. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. You can only activate 1 "The Weather Forecast" per turn.


                                                  1 cardThe Weather Rainy Canvas 1 cardThe Weather Rainy Canvas
                                                  The Weather Rainy Canvas
                                                  Spell Continuous
                                                  The Weather Rainy Canvas

                                                    "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand. You can only control 1 "The Weather Rainy Canvas".


                                                    3 cardThe Weather Snowy Canvas 3 cardThe Weather Snowy Canvas
                                                    The Weather Snowy Canvas
                                                    Spell Continuous
                                                    The Weather Snowy Canvas

                                                      "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas".


                                                      1 cardAnti-Spell Fragrance
                                                      1 cardAnti-Spell Fragrance
                                                      Anti-Spell Fragrance
                                                      Trap Continuous
                                                      Anti-Spell Fragrance

                                                        Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                        3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                        Infinite Impermanence
                                                        Trap Normal
                                                        Infinite Impermanence

                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                          1 cardRivalry of Warlords
                                                          1 cardRivalry of Warlords
                                                          Rivalry of Warlords
                                                          Trap Continuous
                                                          Rivalry of Warlords

                                                            Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                            3 cardSkill Drain
                                                            3 cardSkill Drain
                                                            Skill Drain
                                                            Trap Continuous
                                                            Skill Drain

                                                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                              1 cardThe Weather Auroral Canvas 1 cardThe Weather Auroral Canvas
                                                              The Weather Auroral Canvas
                                                              Trap Continuous
                                                              The Weather Auroral Canvas

                                                                "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card. You can only control 1 "The Weather Auroral Canvas".


                                                                1 cardThe Weather Rainbowed Canvas 1 cardThe Weather Rainbowed Canvas
                                                                The Weather Rainbowed Canvas
                                                                Trap Continuous
                                                                The Weather Rainbowed Canvas

                                                                  You can only control 1 "The Weather Rainbowed Canvas". "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 "The Weather" monster with a different name from your Deck, also you cannot Special Summon other monsters from the Deck for the rest of this turn.


                                                                  1 cardThe Weather Thundery Canvas 1 cardThe Weather Thundery Canvas
                                                                  The Weather Thundery Canvas
                                                                  Trap Continuous
                                                                  The Weather Thundery Canvas

                                                                    "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas".


                                                                    3 cardUnending Nightmare 3 cardUnending Nightmare
                                                                    Unending Nightmare
                                                                    Trap Continuous
                                                                    Unending Nightmare

                                                                      You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.


                                                                      1 cardNaturia Exterio 1 cardNaturia Exterio
                                                                      Naturia Exterio
                                                                      EARTH 10
                                                                      Naturia Exterio
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 2400


                                                                      "Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.


                                                                      1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                                      The Last Warrior from Another Planet
                                                                      EARTH 7
                                                                      The Last Warrior from Another Planet
                                                                      • ATK:

                                                                      • 2350

                                                                      • DEF:

                                                                      • 2300


                                                                      "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                                      1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                                                                      Knightmare Cerberus
                                                                      EARTH
                                                                      Knightmare Cerberus
                                                                      • ATK:

                                                                      • 1600

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Left

                                                                      Top


                                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                                      1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                      Knightmare Phoenix
                                                                      FIRE
                                                                      Knightmare Phoenix
                                                                      • ATK:

                                                                      • 1900

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top

                                                                      Right


                                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                      1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                      Knightmare Unicorn
                                                                      DARK
                                                                      Knightmare Unicorn
                                                                      • ATK:

                                                                      • 2200

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Left

                                                                      Bottom

                                                                      Right


                                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                      3 cardThe Weather Painter Moonbow 3 cardThe Weather Painter Moonbow
                                                                      The Weather Painter Moonbow
                                                                      DARK
                                                                      The Weather Painter Moonbow
                                                                      • ATK:

                                                                      • 2400

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom

                                                                      Bottom-Right


                                                                      3 "The Weather" monsters If this card is Link Summoned: You can Special Summon 1 of your banished "The Weather" monsters. If this Link Summoned card is destroyed: You can Special Summon 1 "The Weather Painter Rainbow" from your Extra Deck. "The Weather" Effect Monsters this card points to gain the following effect. ● (Quick Effect): You can banish this card, then target 1 monster your opponent controls; banish it until the Standby Phase of the next turn.


                                                                      3 cardThe Weather Painter Rainbow 3 cardThe Weather Painter Rainbow
                                                                      The Weather Painter Rainbow
                                                                      LIGHT
                                                                      The Weather Painter Rainbow
                                                                      • ATK:

                                                                      • 2400

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom

                                                                      Bottom-Right


                                                                      3 "The Weather" monsters When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect. ● When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.


                                                                      1 cardHerald of the Arc Light 1 cardHerald of the Arc Light
                                                                      Herald of the Arc Light
                                                                      LIGHT 4
                                                                      Herald of the Arc Light
                                                                      • ATK:

                                                                      • 600

                                                                      • DEF:

                                                                      • 1000


                                                                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                      LIGHT
                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 3000


                                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                      Tag(s):

                                                                      1 cardDownerd Magician 1 cardDownerd Magician
                                                                      Downerd Magician
                                                                      DARK
                                                                      Downerd Magician
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 200


                                                                      2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                      1 cardNumber 49: Fortune Tune 1 cardNumber 49: Fortune Tune
                                                                      Number 49: Fortune Tune
                                                                      LIGHT
                                                                      Number 49: Fortune Tune
                                                                      • ATK:

                                                                      • 400

                                                                      • DEF:

                                                                      • 900


                                                                      2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.



                                                                      THE WEATHER Decks in OCG








                                                                      https://metaduelist.com/
                                                                      Top